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Exporting Your Static Prop

Posted on Feb 12, 2012 | Last Updated Apr 20, 2016

Basic explanation on using WWMT to export your static prop into Source.

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Exporting Animated Particle Textures

Posted on Oct 20, 2015 | Last Updated Oct 21, 2015

Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.

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animated vtf, particles, makesheet, mksheet, .mks, .sht

Using Props in Your Scene

Posted on Mar 3, 2015 | Last Updated Nov 7, 2016

Article on re-using existing props in a scene.

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props

Displacement Proxies

Posted on Jun 18, 2018 | Last Updated Mar 29, 2020

Displacement Proxies allow teams to work more efficiently with displacements in multiple files.

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displacement proxy, sculpt proxy, xref scene

Displacements Fail to Export

Posted on Feb 15, 2016 | Last Updated Feb 15, 2016

Some tips on troubleshooting displacements failing to export from Max into Source.

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displacements, troubleshooting, missing, fail

Prop Libraries

Posted on Mar 9, 2015 | Last Updated Dec 7, 2016

Creating Prop Libraries for re-using assets in Wall Worm Projects.

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library, props

MDL Loader isn't working

Posted on Dec 23, 2016 | Last Updated Dec 23, 2016

Instructions on manually setting the correct plugin paths if WW did not set them during installation.

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plugin paths, mdl loader troubleshooting

Creating Brush Corridors and Terrain

Posted on Jul 26, 2017 | Last Updated Jul 26, 2017

ShellVex functions for creating ShellVex brush systems from selected objects.

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shellvex, corridor, terrain, brush

Brushify

Posted on Feb 15, 2016 | Last Updated Apr 22, 2020

Brushify is a new geometry modifier to quickly make your objects brush-friendly.

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brush, modifier

Importers

Posted on Jul 18, 2012 | Last Updated Jan 16, 2015

Wall Worm file importers.

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importer, importers, smd, vtf, vmf, vmt, qc, map, source, goldsource