Wall Worm Model Tools
Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Studiomdl.exe and Vtex.exe - Unable to find gameinfo.txt
This error usually indicates Steam did an update or you are working with a mod that doesn't use the Steam VProject setting. Read the fix here.
Level Design
An introduction into level design for Source using 3ds Max.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Archive of Wall Worm Version 4 Changelog
Archive of Changelog early 2019 to early 2020
Archive of Wall Worm Version 4.X changelog in early 2019 through early 2020.
Attachments & Particle System UI
Attachments are points on your model where you can attach extra models and particle systems (guns, sprites, etc). This page details both Attachments and Particle Systems since the Particle System controls are also in the attachment rollout.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.