Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
Rad Topics
Articles related to making and using radiosity in your levels.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Normal Tools
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
Importing Models
Articles and documents related to importing model assets into 3ds Max.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
Using Props in Your Scene
Article on re-using existing props in a scene.