Export Textures
Posted on Feb 12, 2012 | Last Updated Mar 2, 2024
How to export your model textures from 3ds Max to Source.
material, vtf, export, model, valve, source, vtex, wallworm
Purging Corrupt Utility Files
Posted on Sep 23, 2016 | Last Updated Sep 23, 2016
Instructions on deleting corrupt utility files that can stop Wall Worm from working correctly.
purge, corrupt, error
Advanced Texture Controls
Posted on Jun 24, 2015 | Last Updated Mar 31, 2017
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
vtf, wwpro, texture, procedural
Soundscaper
Posted on Feb 12, 2012 | Last Updated Apr 21, 2016
This utility is a helper function to generate a skeleton Soundscape file based off of soundscape entities in your level.
Understanding Wall Worm Displacements
Posted on May 31, 2013 | Last Updated May 19, 2016
Overview on working with displacements in 3ds Max for the Source Game Engine.
displacements, sculpt mesh, brush
Visgroup Manager
Posted on Oct 12, 2018 | Last Updated Oct 20, 2018
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
visgroup, display
Level Design
Posted on Feb 12, 2012 | Last Updated Apr 23, 2018
An introduction into level design for Source using 3ds Max.
level design, 3ds max, source game engine, overview, keynotes, argument for, why