A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.