Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
WWMT Level of Detail Model List
This rollout displays all of the LOD (Level of Detail) models in your model. Inside this rollout you can select the helpers that control LOD switch distances, vertex count percentages and add/append models to your LOD models.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Wall Worm Turns Five Years Old
Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.