Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Export Textures
How to export your model textures from 3ds Max to Source.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.