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Tutorial: Nuclear Cooling Towers

How to create nuclear cooling towers with Displacements
Posted on Dec 21, 2021 | Last Updated Dec 21, 2021

Tutorial on creating nuclear cooling towers as displacements for the Source Engine.

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displacement, curved, source engine, hammer, 3ds max, wall worm, corvex

MDL File Loader

Posted on Sep 23, 2016 | Last Updated Nov 20, 2023
Wall Worm and Black Mesa MDL plugin

Geometry Plugin to load Valve's MDL files directly into 3ds Max.

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mdl, model, import, vpk

Entities

Posted on Feb 20, 2012 | Last Updated Sep 28, 2016

The Wall Worm Entity Output interface allows you to add interactivity to your Source level directly in the 3ds Max UI. Requires Convexity.

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entity, entities, outputs, inputs, i/o, scripting

About

Posted on Feb 12, 2012 | Last Updated Dec 25, 2022

About Wall Worm.

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Advanced Bone Settings

Posted on Jan 18, 2015 | Last Updated Apr 22, 2019

Information on adding bones to your model or controlling advanced parameters.

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bones

On the Grid

Posted on Sep 8, 2015 | Last Updated Dec 11, 2018

Information and videos on using the grid in 3ds Max for Source Engine Level Design.

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grid, snaps, level design, snapping

Exporting Correct Smoothing on Models

Understanding Smoothing Groups and Explicit Normals
Posted on Dec 8, 2017 | Last Updated Apr 10, 2023

Discussion on smoothing groups and explicit normals and how they relate to Source.

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smoothing, normals, smoothing groups, smooth

Nudge Tools

Posted on Sep 29, 2017 | Last Updated Oct 9, 2017

Nudge Tools in Wall Worm

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3ds max, nudge, move, grid

Why are Models Appearing as Cubes?

When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
Posted on Mar 4, 2017 | Last Updated Mar 4, 2017

This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.

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mdl, model, cube

Creating Entities

Posted on Oct 27, 2016 | Last Updated Oct 27, 2016

Details on what objects automatically export as entities in a VMF and how to manually create other entities.

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entity, assign, tie to entity