My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Unknown Bitmap Filetypes Crash VMF Exporter
Do not use bitmap filetypes that Max doesn't know how to read.
Using unknown bitmap types on world geometry and displacements will crash the VMF Exporter. This currently happens if using VTFs in materials in 3ds Max 2013 since there is no VTF plugin yet.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
The Age of Free Game Engines is Here
The game engines are all going free and Wall Worm Pro is now available.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Wall Worm Year in Review: 2013
Review of Wall Worm development in 2013.