Importing Models
Articles and documents related to importing model assets into 3ds Max.
Wall Worm
Wall Worm tools, utilities, plugins and scripts for creating Source and Source 2 Game Engine Assets inside 3ds Max. Documentation, tutorials, tips, videos and more.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Unknown Bitmap Filetypes Crash VMF Exporter
Do not use bitmap filetypes that Max doesn't know how to read.
Using unknown bitmap types on world geometry and displacements will crash the VMF Exporter. This currently happens if using VTFs in materials in 3ds Max 2013 since there is no VTF plugin yet.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Soundscaper
This utility is a helper function to generate a skeleton Soundscape file based off of soundscape entities in your level.
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
Help! There was an Error and Now Max is Frozen
If there is a MAXScript error during some functions, the MAX UI can remain in limbo (frozen or non-responsive). Here is the function to fix this.
WWMT Changelog
Wall Worm tools changelog. Includes information and release date on each update to Wall Worm.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.