Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
DMX, SMD and VTA Exporter
Explanation of the DMX, SMD andVTA Exporter packaged with Wall Worm. Use the SMD Exporter or VTA exporter to get your models into Source.
Unknown System Exception
Steps on fixing problems with an Unknown System Exception when importing files.
Installing Wall Worm Model Tools
Instructions on installing the Wall Worm Model Tools.
3ds Max Tools
3ds Max Tools that help with game development. All tools have been or are actively used by Wall Worm.
Archive of Wall Worm Version 1 Changelog
Archive of Changelog 2011-2014
Archive of Wall Worm Version 1.X changelog in 2011 through 2014.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
Level Design
An introduction into level design for Source using 3ds Max.
Source Engine
Articles related to the Source Game Engine.