Converting Displacements to Models
Steps on converting a collection of displacements to props.
Wall Worm 4, 3ds Max 2020 and Black Mesa News
Wall Worm 4.0 Released and other news about 3ds Max.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
DXF Importer
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.
CorVex Utility Floater
Basic overview of the CorVex Utility Floater.
Exporting a Level from 3ds Max into Source
Brush Geometry, 3D Skybox, 2D Sky, Animated Textures
Video tutorial and sample file on exporting a 3ds Max scene into a Source VMF file with Wall Worm.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Installing Wall Worm Model Tools
Instructions on installing the Wall Worm Model Tools.