Archive of Wall Worm Version 2 Changelog
Archive of Changelog 2014 to early 2017
Archive of Wall Worm Version 2.X changelog in 2014 through early 2017.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Some PSDs can crash VTEX
PSD files created with Viewport Canvas must be converted
PSD files created with Viewport Canvas can sometimes crash VTEX.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
Vtex.exe - ERROR: Can't convert image from RGBA8888 to DXT1 in CalcLowResImage
This error occurs if you are trying to compile an image that has a dimension that isn't a Power of 2.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.