Source Engine
Articles related to the Source Game Engine.
Rad Topics
Articles related to making and using radiosity in your levels.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Unexpected Model Orientation in VMF Exporter
Fixed in WWMT 1.772
The orientation of models in the QC Generator has been flipped on the Z-axis and the VMF Exporter is also rotated to accomodate this result. You may need to recompile models compiled before the 1.772 update.