Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
Using WWMT
Articles on using the Wall Worm Model Tools.
Known Issues
Known issues with various Wall Worm tools.
BSP Compile Log
Viewing and using the BSP Compile logs.
DX Display Shaders
Information on the DX shaders used by Wall Worm.
Other Tools
Some of the less common tools packaged with Wall Worm.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
OSL Seamless_Scale
OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Material Library Generator
Explanation of how to use the Material Library Generator.