Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
MAP and RMF Importer
3ds Max RMF and MAP file format importer.
When Opening Scene there is a startup script error.
Anvil embeds reference to a script in your 3ds Max scripts folder. If that file is missing, there can be an error.
Anvil embeds some scripts for scene startup to protect displacements from being invalidated via improper manipulation. Older versions of Anvil referenced a file that could cause an error if missing.
VBSP Parser
Import Detail Sprites into 3ds Max
Import prop details from your VBSP files.
Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.