Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
End User License Agreement
End User License Agreement for Wall Worm Products.
Your 2D Sky and Sky Writer
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
The Age of Free Game Engines is Here
The game engines are all going free and Wall Worm Pro is now available.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
Archive of Wall Worm Version 4 Changelog
Archive of Changelog early 2019 to early 2020
Archive of Wall Worm Version 4.X changelog in early 2019 through early 2020.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Normal Tools
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.