Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
Export Textures
How to export your model textures from 3ds Max to Source.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Using Props in Your Scene
Article on re-using existing props in a scene.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Material Library Generator
Explanation of how to use the Material Library Generator.
Studiomdle.exe - vstdlib.dll is missing
This is a common error that you'll get after a Steam update. The simple fix is to restart Steam and Source SDK.
Exporting Animated Particle Textures
![](/media/1/image/png/tiny/148_mksheet.png)
![](/media/1/image/jpeg/tiny/149_mksheet2.jpg)
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.