Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Snap Verts To Grid Modifier
The Snap Verts To Grid Modifier snaps all the vertices in the object to the world grid based on the grid spacing settings in the modifier.
Lighting Rollout
This rollout contains lighting controls and other miscellaneous controls that are either rarely used or are experimental.
Incorrect Rotation on World Geometry
Fixed in WWMT 1.867
In earlier versions of the VMF exporter, non-rectangular faces on geometry produce inaccurate texture rotations.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
Attachments & Particle System UI
Attachments are points on your model where you can attach extra models and particle systems (guns, sprites, etc). This page details both Attachments and Particle Systems since the Particle System controls are also in the attachment rollout.
Slow Closing File or 3ds Max
This problem is fixed with sculpt meshes created with WW 2.82+.
3ds Max seems to hang when closing a file with a large sculpt mesh.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Illegal Characters in Path
Solving some problems with special characters and illegal characters in filename paths.