Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
Posted on Jul 26, 2012 | Last Updated Apr 19, 2016
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
decals, decal, material, brush, vmt, vtf, export
Cordon Manager
Posted on Jun 9, 2012 | Last Updated Jun 9, 2019
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
cordon
Back to the Future with BSP
Posted on Feb 20, 2016 | Last Updated Apr 7, 2016
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.
2016, contest, random
Phong Materials
Posted on Dec 1, 2013 | Last Updated Dec 1, 2013
Setting up a Phong material for Source using Wall Worm.
phong, material, vmt, phongboost, reflections
Scrolling Textures
Posted on May 19, 2016 | Last Updated May 19, 2016
Steps for creating scrolling textures and exporting to Source.
scroll, scrolling, texture, vmt, proxies
A Source for New Tools
2016 Year in Review for Wall Worm
Posted on Oct 31, 2016 | Last Updated Oct 31, 2016
Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
halloween, 2016, mdl importer, black mesa