Entity Cache
Explanation on how Entities are generated and stored on your computer.
Blend Materials and WorldVertexTransition
![](/media/1/image/png/tiny/87_blendmaterial.png)
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
MAP and RMF Importer
![cs 1.6 import](/media/1/image/jpeg/tiny/72_sacrelige_1.jpg)
![stonerhenge, map, level, import](/media/1/image/jpeg/tiny/70_web_stonerhenge1.jpg)
![CS 1.6 Map Imported into 3ds Max](/media/1/image/jpeg/tiny/71_web_stonerhenge2.jpg)
3ds Max RMF and MAP file format importer.
Installing Wall Worm Model Tools
Instructions on installing the Wall Worm Model Tools.
Using 4Way Blends
![Using 4way blend](/media/1/image/jpeg/tiny/180_using_4way_blend_first_frame.jpg)
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Overview of Wall Worm Model Tools
Overview on what it is that Wall Worm Model Tools is and does.
Transparency and Reflections
![](/media/1/image/png/tiny/94_transparency_reflection_test.png)
![](/media/1/image/png/tiny/142_alpha_setup.png)
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.