VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Example Files
3ds Max files showing how to do various tasks in Wall Worm.
MAP and RMF Importer
3ds Max RMF and MAP file format importer.
Troubleshooting
Articles to help troubleshoot problems with Wall Worm, 3ds Max and/or the Source Game Engine.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.