Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Archive of Wall Worm Version 4 Changelog
Archive of Changelog early 2019 to early 2020
Archive of Wall Worm Version 4.X changelog in early 2019 through early 2020.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.