Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Troubleshooting
Articles to help troubleshoot problems with Wall Worm, 3ds Max and/or the Source Game Engine.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.