Your 2D Sky and Sky Writer
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
Soundscaper
This utility is a helper function to generate a skeleton Soundscape file based off of soundscape entities in your level.
Other Tools
Some of the less common tools packaged with Wall Worm.
Attachments & Particle System UI
Attachments are points on your model where you can attach extra models and particle systems (guns, sprites, etc). This page details both Attachments and Particle Systems since the Particle System controls are also in the attachment rollout.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Character Models
Articles related to making character models for the Source Game Engine.
VBSP Parser
Import Detail Sprites into 3ds Max
Import prop details from your VBSP files.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
DMX, SMD and VTA Exporter
Explanation of the DMX, SMD andVTA Exporter packaged with Wall Worm. Use the SMD Exporter or VTA exporter to get your models into Source.