Imported Brush UV Scale Wrong
Posted on Jan 13, 2018 | Last Updated Jan 13, 2018
Fix for importing correct UVs on brushes when the source texture is not a power of 2.
brush uv, import
Converting Displacements to Models
Posted on Oct 25, 2019 | Last Updated Oct 26, 2019
Steps on converting a collection of displacements to props.
displacements, convert, props, mdl, render to texture
Scrolling Textures
Posted on May 19, 2016 | Last Updated May 19, 2016
Steps for creating scrolling textures and exporting to Source.
scroll, scrolling, texture, vmt, proxies
VMF Exporter
Posted on Feb 12, 2012 | Last Updated Dec 27, 2021
The Wall Worm tools allows you to send your 3ds Max scene to Hammer and Source via a VMF Exporter.
vmf, exporter, 3ds max
Displacements
Posted on Feb 12, 2012 | Last Updated Dec 27, 2018
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
displacement, edit mode, sculpt mesh
Studiomdl.exe - SteamStartup() failed
Posted on Feb 13, 2012 | Last Updated Feb 13, 2012
You'll get this studiomdl error if you try to compile a model and Steam isn't running.
Your 2D Sky and Sky Writer
Posted on Mar 12, 2014 | Last Updated Jan 29, 2016
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
2d sky, sky writer