Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
WWMT Proxy Tools
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
VBSP Parser
Import Detail Sprites into 3ds Max
Import prop details from your VBSP files.