Soundscaper
This utility is a helper function to generate a skeleton Soundscape file based off of soundscape entities in your level.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Wall Worm Year in Review: 2013
Review of Wall Worm development in 2013.
Export Textures
How to export your model textures from 3ds Max to Source.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Wall Worm, the Angry Teapot and the Art of Xen
Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.