Quick Search

More Options

Advanced Search

Blog

Posted on Feb 20, 2012 | Last Updated Oct 31, 2016

Articles pertaining to the development of Wall Worm tools, 3ds Max and the Source Game Engine.

Read More

blog

OSL Seamless_Scale

Posted on Apr 25, 2018 | Last Updated Apr 25, 2018

OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.

Read More

osl, seamless_scale, triplanar, 2019

Unknown Bitmap Filetypes Crash VMF Exporter

Do not use bitmap filetypes that Max doesn't know how to read.
Posted on Oct 18, 2012 | Last Updated Oct 18, 2012

Using unknown bitmap types on world geometry and displacements will crash the VMF Exporter. This currently happens if using VTFs in materials in 3ds Max 2013 since there is no VTF plugin yet.

Read More

vmf, crash, material, vtf

Importing Source Assets

Posted on Mar 3, 2015 | Last Updated Mar 3, 2015

This series covers the steps needed to re-use Source assets inside of 3ds Max.

Read More

Example Files

Posted on Dec 20, 2013 | Last Updated Dec 20, 2013

3ds Max files showing how to do various tasks in Wall Worm.

Read More

Arch Primitive

Posted on Aug 18, 2015 | Last Updated Apr 22, 2020

The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine

Read More

arch, geometry, brush

Troubleshooting

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Articles to help troubleshoot problems with Wall Worm, 3ds Max and/or the Source Game Engine.

Read More

troubleshoot

Updates to WW are Missing

Posted on Oct 4, 2015 | Last Updated Oct 4, 2015

Steps on fixing Wall Worm to use the latest version that is installed.

Read More

VMDL Exporter

Posted on Mar 2, 2024 | Last Updated Mar 2, 2024

Exporting VMDL files from 3ds Max into Counter-Strike 2.

Read More

vmdl, vmdl_c, source 2, export, wwmt

Brush Geometry

Posted on Feb 12, 2012 | Last Updated Dec 31, 2022

How to export brush geometry with the Wall Worm VMF Exporter.

Read More

brush, geometry, layout, bsp, brush mode, tag, world geometry