Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
DX Display Shaders
Information on the DX shaders used by Wall Worm.
Unknown Bitmap Filetypes Crash VMF Exporter
Do not use bitmap filetypes that Max doesn't know how to read.
Using unknown bitmap types on world geometry and displacements will crash the VMF Exporter. This currently happens if using VTFs in materials in 3ds Max 2013 since there is no VTF plugin yet.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.