Soundscaper
This utility is a helper function to generate a skeleton Soundscape file based off of soundscape entities in your level.
Scene Management
Topics related to scene management tools in 3ds Max and Wall Worm.
OSL Seamless_Scale
OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Example Files
3ds Max files showing how to do various tasks in Wall Worm.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.