Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
BSP Topics
Basic discussion of BSP, VBSP and compiling topics.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine