Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
Unknown System Exception
Steps on fixing problems with an Unknown System Exception when importing files.
Imported Brush UV Scale Wrong
Fix for importing correct UVs on brushes when the source texture is not a power of 2.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
Lighting Rollout
This rollout contains lighting controls and other miscellaneous controls that are either rarely used or are experimental.
OSL: Multi Gradient
The Multi Gradient OSL map has several gradient masking options.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.