Making Your Sky
Posted on Mar 12, 2014 | Last Updated Mar 12, 2014
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
sky, 2d, 3d, toc
Porting Levels
Posted on Dec 19, 2016 | Last Updated Dec 30, 2020
Articles related to porting levels into Source using 3ds Max and Wall Worm.
port
Entity Cache
Posted on Sep 9, 2014 | Last Updated Sep 26, 2018
Explanation on how Entities are generated and stored on your computer.
entity, entity cache, reparse entities, reparsing,
Making your 3D Skybox
Posted on Mar 12, 2014 | Last Updated Mar 12, 2014
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
3d skybox
Using the IK Tab
Posted on Dec 2, 2012 | Last Updated Feb 27, 2019
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
IK, collisionjoints, jigglebone, jointcontraint
Troubleshooting
Posted on Feb 12, 2012 | Last Updated Jul 29, 2013
Articles to help troubleshoot problems with Wall Worm, 3ds Max and/or the Source Game Engine.
troubleshoot
Blend Materials and WorldVertexTransition
Posted on Dec 21, 2013 | Last Updated Feb 2, 2019
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
blend, worldvertextransition, material, displacement