Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Making Collision Models
Articles about making collision models.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
Overview of Wall Worm Model Tools
Overview on what it is that Wall Worm Model Tools is and does.
WWMT Level of Detail Model List
This rollout displays all of the LOD (Level of Detail) models in your model. Inside this rollout you can select the helpers that control LOD switch distances, vertex count percentages and add/append models to your LOD models.
Wall Worm Model Tools
Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.
Installing Wall Worm Model Tools
Instructions on installing the Wall Worm Model Tools.