Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.
OSL: Multi Gradient
The Multi Gradient OSL map has several gradient masking options.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Max Crashes When Applying a Modifier
3ds Max scripted modifiers crash when applied to objects if the keyboard shortcuts include any assignments to the backtick key.