Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Unexpected Model Orientation in VMF Exporter
Fixed in WWMT 1.772
The orientation of models in the QC Generator has been flipped on the Z-axis and the VMF Exporter is also rotated to accomodate this result. You may need to recompile models compiled before the 1.772 update.
Studiomdl.exe - Model has 2-dimensional geometry
Relates also to: Error with convex elements of Mesh
This error is usually caused by models having a $concave flag that do not have proper collision hulls.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Illegal Characters in Path
Solving some problems with special characters and illegal characters in filename paths.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Grouped Geometry is Not Supported
When exporting grouped models to SMD, the SMD exporter will fail to export your model correctly.