When Opening Scene there is a startup script error.
Anvil embeds reference to a script in your 3ds Max scripts folder. If that file is missing, there can be an error.
Anvil embeds some scripts for scene startup to protect displacements from being invalidated via improper manipulation. Older versions of Anvil referenced a file that could cause an error if missing.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
FGD Parser Problems
Details on known issues with the FGD parser in the free version of Wall Worm.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Create Prop Zoo from VMF
Create a Prop Zoo of all the models contained in a VMF.
Privacy Policy
The Wall Worm Privacy Policy.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
Using WWMT
Articles on using the Wall Worm Model Tools.