Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Prop Data & Gibs Rollout
This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.
Making Ragdolls in 3ds Max for Source
Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.
Using WWMT
Articles on using the Wall Worm Model Tools.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.