Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.
Wall Worm 4, 3ds Max 2020 and Black Mesa News
Wall Worm 4.0 Released and other news about 3ds Max.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Wall Worm
Wall Worm tools, utilities, plugins and scripts for creating Source and Source 2 Game Engine Assets inside 3ds Max. Documentation, tutorials, tips, videos and more.
Example Files
3ds Max files showing how to do various tasks in Wall Worm.
BSP Compile Log
Viewing and using the BSP Compile logs.
FGD Parser Problems
Details on known issues with the FGD parser in the free version of Wall Worm.
Exporting SMD/VTA with WW Pro with a Morpher Modifier
Sometimes WW Pro will have a problem exporting a model with a Morpher modifier if the normals cache is not being displayed properly.
Archive of Wall Worm Version 3 Changelog
Archive of Changelog early 2017 to early 2019
Archive of Wall Worm Version 3.X changelog in early 2017 through early 2019.