Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Your 2D Sky and Sky Writer

Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Archive of Wall Worm Version 2 Changelog
Archive of Changelog 2014 to early 2017
Archive of Wall Worm Version 2.X changelog in 2014 through early 2017.
Using Props in Your Scene
Article on re-using existing props in a scene.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.