Archive of Wall Worm Version 2 Changelog
Archive of Changelog 2014 to early 2017
Archive of Wall Worm Version 2.X changelog in 2014 through early 2017.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Wall Worm Pro
Wall Worm Pro enhances the features inside Wall Worm itself.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.
Exporting SMD/VTA with WW Pro with a Morpher Modifier
Sometimes WW Pro will have a problem exporting a model with a Morpher modifier if the normals cache is not being displayed properly.
Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
Wall Worm
Wall Worm tools, utilities, plugins and scripts for creating Source and Source 2 Game Engine Assets inside 3ds Max. Documentation, tutorials, tips, videos and more.