Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Level of Detail (LOD) Generator & Tools Rollout
The Level of Detail Tools Rollout gives you controls for making LOD models and other LOD-related tools.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.