Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Stereo Flexes
Instructions on painting stereo weights to export into DMX.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.
FGD Parser Problems
Details on known issues with the FGD parser in the free version of Wall Worm.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
A Source for New Tools
2016 Year in Review for Wall Worm
Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.