A Source for New Tools
2016 Year in Review for Wall Worm
Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Max Crashes When Applying a Modifier
3ds Max scripted modifiers crash when applied to objects if the keyboard shortcuts include any assignments to the backtick key.
WWMT Textures
Information on exporting Wall Worm Model Tools WWMT textures.
Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
Export Textures
How to export your model textures from 3ds Max to Source.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Nudge Tools
Nudge Tools in Wall Worm
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.