Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
The Age of Free Game Engines is Here
The game engines are all going free and Wall Worm Pro is now available.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
DMX, SMD and VTA Exporter
Explanation of the DMX, SMD andVTA Exporter packaged with Wall Worm. Use the SMD Exporter or VTA exporter to get your models into Source.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Models and QC
Information on exporting models and QC files.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.