Level Design
An introduction into level design for Source using 3ds Max.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
My Model Scale is Wrong
All you need to know about getting your model scale correct.
Many new 3ds Max users have problems with the scale of their exported models not matching the scale in the Max UI. Here are some tips on solving that.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Your 2D Sky and Sky Writer
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.