Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
WWMT Level of Detail Model List
This rollout displays all of the LOD (Level of Detail) models in your model. Inside this rollout you can select the helpers that control LOD switch distances, vertex count percentages and add/append models to your LOD models.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Export Textures
How to export your model textures from 3ds Max to Source.
VMAP Exporter
The Wall Worm Level Exporter can export 3ds Max scenes into Source 2 VMAP files.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Entities are Missing in Exported Scene
Solutions on missing entities in exported game level
Information on why some entities might not export into the game and how to fix that.