Exporting CAT and Biped Models
Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.
Soundscaper
This utility is a helper function to generate a skeleton Soundscape file based off of soundscape entities in your level.
Archive of Wall Worm Version 2 Changelog
Archive of Changelog 2014 to early 2017
Archive of Wall Worm Version 2.X changelog in 2014 through early 2017.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Making Collision Models
Articles about making collision models.
Level Design
An introduction into level design for Source using 3ds Max.
Material Library Generator
Explanation of how to use the Material Library Generator.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.