Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Posted on May 14, 2016 | Last Updated Dec 30, 2020
Overview on porting scenes and levels from other sources.
port, convert, scenes, games, levels
SMD, VTA and QC Importer
Posted on Feb 5, 2013 | Last Updated Jan 21, 2020
Information on importing SMD files and QC files from Source into 3ds Max.
smd, qc, importer, vta
MAP and RMF Importer
Posted on Oct 13, 2013 | Last Updated Jun 18, 2018
3ds Max RMF and MAP file format importer.
rmf, map, importer, HL1, goldsource level
Recovering a Displacement Mesh
Posted on Apr 30, 2012 | Last Updated May 31, 2013
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Wall Worm Beta Changelog
Archive of Changelog from 2010
Posted on Oct 9, 2017 | Last Updated Oct 9, 2017
Archive of the Wall Worm Model Tools beta changelog for versions 0.5 to 0.999.
2010, beta
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Posted on Dec 8, 2017 | Last Updated Apr 10, 2023
Discussion on smoothing groups and explicit normals and how they relate to Source.
smoothing, normals, smoothing groups, smooth
Wall Worm: Work Flows and Other Things
Posted on Aug 14, 2015 | Last Updated Aug 14, 2015
Some new videos on the Wall Worm Workflow for Source.
workflow, pipeline
Bitmap Crop and Coordinates in 3ds Max
Posted on Apr 8, 2018 | Last Updated Sep 2, 2019
Tutorial on using the BitmapTexture crop function with models and world geometry.
crop, bitmap, coordinates, uv, bitmaptexture